Design critiques are a must. They’re how we build better products. But let’s be real—sometimes, they hurt. Feelings get bruised. Tempers flare. And suddenly, no one’s having fun anymore.
It doesn’t have to be that way. We can keep things moving fast and friendly. Here’s how to give and get feedback without the drama.
First rule: Separate the work from the person. When someone shares their design, they’re not putting their soul on the table (even if it feels that way).
So instead of saying, “You used the wrong color,” try something like:
You’re not attacking, you’re asking. And that changes everything.
Great critiques need the right setting. Here’s how to set the tone:
When everyone knows the goal, emotions stay in check. Nobody feels ambushed.
Words are powerful. Try using “I” instead of “you” when giving feedback.
Compare this:
You didn’t align these properly.
To this:
I noticed the alignment feels a bit off. Was that intentional?
See the difference? One feels like an attack. The other invites a convo.
You’ve heard of the feedback sandwich, right? Compliment. Critique. Compliment.
It’s not magic, but it helps. Here’s how it works:
Like this:
Love the layout—it really guides my eye. I’m wondering if the typography could be clearer, though. Either way, great progress so far!
You’re offering guidance without taking the wind out of their sails.
Point with a pen. Draw boxes. Share screen snippets. Use visuals to explain feedback.
Design is visual, so be visual with your critique. Say…
This part here feels heavy—maybe we lighten it like this?
Instead of…
There’s a weird chunk near the top… you know what I mean?
When in doubt, show what you mean.
Giving feedback is easy. Receiving it? Not so much. That’s why it really helps to say:
Gratitude sets the tone. It opens ears and minds. It keeps the team human.
Design is never perfect out of the gate. And that’s OK.
So make it a habit to share rough sketches and early drafts. That way:
Invite feedback early and often. It’s less scary, more helpful.
This one’s huge: Don’t solve right away.
Start by understanding the problem. Let’s say the spacing feels weird. Don’t jump into:
Just move it 20px to the right.
Instead, ask:
What’s the intent here? Is this meant to be grouped with that?
Once you understand their thinking, better answers come easier.
Good critiques often contain the same kinds of thoughts. Here are a few phrases that help:
Keep these in your back pocket. They can help even awkward critiques feel friendly.
No, you don’t have to sugarcoat everything. But kindness leads to clarity. And clarity keeps things moving.
Say what you mean, but say it with care. Try:
“I’m not sure this button behavior matches the rest. Could we look at that closer?”
Instead of:
“This is totally wrong.”
They’ll get the message. And so will their confidence—in a good way.
Wait, isn’t all this extra emotional work slowing us down? Nope.
When people feel safe, they share faster. When feedback is clear, teams iterate quicker. When mistakes aren’t scary, design gets better—faster.
In short: feedback that works well makes the whole team move faster.
Design critiques don’t have to feel like design court. They can feel like design jams. A shared space to think out loud, tweak, push, and play.
So next time you’re in a critique, remember:
Now go give feedback like a pro. And don’t forget to smile. It helps more than you think.